
Absorption:
absorbs the enemies vital energy during combat. The player can pick up life points using this.

Antidote:
is used to heal characters who have been poisoned.

Berserker:
increases the character's armor class, speed of attack and chance of gaining a hit during a certain period of time. You can also win life points.

Magic Bomb:
is similar to a mine and explodes on contact with the opponent or when a certain period of time has elapsed. It can be used to booby-trap chests.

Fire Ball:
launches fire balls.

Confusion:
plunges an enemy into total confusion, making him go and attack his comrades.

Detection:
helps detect magic objects, which are then highlighted in blue. Cursed items are highlighted in purple.

Death Dome:
creates a protection dome around a character. Anyone who tries to break through it will be injured.

Spark:
throws sparks at a target.

Healing:
provides healing.

Haste:
allows you to move faster.

Invisibility:
makes a character invisible to everyone, but they may be given away by their footsteps.

Invocation:
invokes a fire golem which attacks your enemies.

Slowness:
slows down your enemy target's speed of movement and combat.

Light:
creates a luminous aura around your character. Its power depends on your character's experience level.

Magic Missile:
launches magic projectiles.

Wall of Fire:
creates a wall of fire.

Food:
provides your character with food.

Poison Cloud:
produces a green cloud which poisons anyone who approaches it.

Forgetfulness:
causes you to temporarily forget spells for monsters and erases the enemy player's pre-selected spells.

Fear:
causes panic amidst the enemy lines.

Stone:
turns the target creature to stone.

Magic Door:
creates a door that allows your character to go back and forward between the dungeon and town.

Reflection:
rebounds any spells cast or projectiles thrown at you onto your aggressor.

Resurrection:
allows you to revive your character.

Flame Thrower:
launches huge flames at your enemy targets.

Telekinesis:
can be used to open up chests, pick up objects and pull levers from a distance.

Teleportation:
allows your character to move instantly to anywhere he/she chooses. Please note that some places are not accessible via teleportation.

Storm:
pushes back any enemy at close range to the thrower. Any enemy touching a wall take damage.

Thunder:
causes lightning bolts to strike at enemies from the sky.

Mutation:
turns the enemy into a chicken.

Night Vision:
allows you to see the enemy better in dark areas. They also show up as red dots on the map.